Toril (Forgotten Realms)
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Abeir-Toril is the
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
al
planet A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a you ...
that makes up the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
'' ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' campaign setting, as well as the
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
and
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
campaign settings and the 1st edition version of the
Oriental Adventures ''Oriental Adventures'' (abbreviated OA) is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Each version of ''Oriental Adventures'' provides rules for ...
campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various
continent A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven ...
s and
island An island (or isle) is an isolated piece of habitat that is surrounded by a dramatically different habitat, such as water. Very small islands such as emergent land features on atolls can be called islets, skerries, cays or keys. An island ...
s, including
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) ...
, Kara-Tur,
Zakhara Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
,
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
, Osse,
Anchorome Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''F ...
's personal campaign world before part of it was merged with
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
's Forgotten Realms setting.


Publishing history

Toril was the name of
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''F ...
's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and
Ed Greenwood Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold ...
were designing the original '' Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it would be the first entry in the alphabetical encyclopedia of terms included in the set. The setting's entire planet underwent a major change during the 1989 ''Avatar'' trilogy, which detailed a series of events called the Time of Troubles, during which gods walked the earth and magic became unpredictable. These events caused permanent changes in gameplay that were outlined in the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
'' 2nd edition campaign setting books. In this edition, Abeir-Toril was considered one of ''D&Ds three main worlds, along with
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
and
Oerth Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
. In a significant
retcon Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
of the setting's history, ''Forgotten Realms'' material for the fourth edition of ''Dungeons & Dragons'' "reveals" that the world was split in two in prehistory, divided between the primordials (Abeir) and the gods (Toril). Toril is the world that has been showcased so far. A cataclysm called the Spellplague has caused several parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica, with regions of Abeir: Tymanther, Akanûl, and Returned Abeir. A subsequent event called "The Sundering" reverted many of these changes and restored much of the pre-Spellplague Toril. Abeir-Toril is the default world for the 5th edition of ''Dungeons & Dragons''.


Fictional continents


Anchorome

Anchorome is almost unexplored and is at the North of
Maztica Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. Th ...
. Its best-known inhabitants are the ''Azuposi'', as well as the defunct ''Esh Alakarans'' and the
xenophobic Xenophobia () is the fear or dislike of anything which is perceived as being foreign or strange. It is an expression of perceived conflict between an in-group and out-group and may manifest in suspicion by the one of the other's activities, a ...
Poscadar elves. There is also a
sahuagin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
realm called Itzcali located in the sea nearby. Long ago, Balduran, a sea captain who was the founder of
Baldur's Gate ''Baldur's Gate'' is a series of role-playing video games set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. The game has spawned two series, known as the ''Bhaalspawn Saga'' and the ''Dark Alliance'', both taking place mostly ...
, sailed to Anchorome and returned with a great wealth that was used to build the wall around the fledgling Baldur's Gate. It was revealed in the '' Baldur's Gate: Tales of the Sword Coast'' expansion that Balduran returned to Anchorome and retrieved a second hoard of treasure from the Native kingdoms. Unfortunately, when he attempted to take on a number of locals to replenish his crew he discovered they were infected with lycanthropy. The resulting battle shipwrecked Balduran on an island, which was later discovered by a Merchant Guild from Baldur's Gate and subsequently by the player who is sent to confirm the finding, where both the original crews' and the natives from Anchorome's descendants were locked in a bloody lycanthrope feud. The fate of Balduran himself was never clearly revealed. After the discovery of Maztica by the mercenary captain Cordell, mercenaries from the Flaming Fist were sent to Anchorome. They built a keep, Fort Flame, in the shores of Balduran's bay (which is actually far below Balduran's resting place) but other than this it had been a complete disaster. It is speculated that it is the land where the Creator Race known as the ''Aearee'' retreated a long time ago. It is rumored that several tribes of
thri-kreen This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
make their home in Anchorome's western regions.


Faerûn

The continent of Faerûn is the primary setting of the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
'' and the part of Toril most detailed in stories and supplements.


Kara-Tur

Kara-Tur's cultures and peoples are fantasy analogues of medieval regions of East Asia, including China, Korea, Japan, the Ryukyu Islands, Tibet, and others. According to
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
, "While primarily drawing on Japan for inspiration, ara-Turalso contains elements of medieval China and Korea." Kara-Tur was first described in the original 1985 ''Oriental Adventures'' book. A reviewer for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'' called the long background section of Kara-Tur in the book, a "bonus". Originally intended as a western part of the continent of Oerik in the
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson ...
setting, the description of Kara-Tur in the ''Oriental Adventures'' rulebook made no attempt to link it with another D&D game-world. The first map of Kara-Tur appeared in the adventure module OA1: ''
Swords of the Daimyo ''Swords of the Daimyo'' is a 1986 adventure module for the '' Oriental Adventures'' rules of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Swords of the Daimyo'' contains three adventures. The first adventure is for ...
'' (1986), where the setting was still world-neutral. The 1987 ''Forgotten Realms Campaign Set'' left the eastern half of its continent reserved for the future publication of Kara-Tur. In 1988, TSR released a boxed set, '' Kara-Tur: The Eastern Realms'', describing the region in greater detail, with two 96-page books and maps. In the process of adapting the setting to the Forgotten Realms, the size of the continent was scaled down significantly. The ten distinct nations and regions described in the boxed set and their real-world analogues include: * Shou Lung:
Imperial China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the '' Book of Documents'' (early chapte ...
during periods of centralized government * T'u Lung:
Historical China The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the ''Book of Documents'' (early chapter ...
during eras of political disunity, e.g. the
Warring States period The Warring States period () was an era in History of China#Ancient China, ancient Chinese history characterized by warfare, as well as bureaucratic and military reforms and consolidation. It followed the Spring and Autumn period and concluded ...
* Wa:
Feudal Japan The first human inhabitants of the Japanese archipelago have been traced to Japanese Paleolithic, prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millenni ...
( Edo/
Kamakura period The is a period of Japanese history that marks the governance by the Kamakura shogunate, officially established in 1192 in Kamakura by the first ''shōgun'' Minamoto no Yoritomo after the conclusion of the Genpei War, which saw the struggle bet ...
) * Kozakura: Japan (
Feudal Feudalism, also known as the feudal system, was the combination of the legal, economic, military, cultural and political customs that flourished in Middle Ages, medieval Europe between the 9th and 15th centuries. Broadly defined, it was a wa ...
/
Sengoku period The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the ...
) * Northern Wastes: Historical
Eastern Siberia Siberia ( ; rus, Сибирь, r=Sibir', p=sʲɪˈbʲirʲ, a=Ru-Сибирь.ogg) is an extensive region, geographical region, constituting all of North Asia, from the Ural Mountains in the west to the Pacific Ocean in the east. It has been a ...
* Tabot:
Tibet Tibet (; ''Böd''; ) is a region in East Asia, covering much of the Tibetan Plateau and spanning about . It is the traditional homeland of the Tibetan people. Also resident on the plateau are some other ethnic groups such as Monpa people, ...
* Koryo:
Korea Korea ( ko, 한국, or , ) is a peninsular region in East Asia. Since 1945, it has been divided at or near the 38th parallel, with North Korea (Democratic People's Republic of Korea) comprising its northern half and South Korea (Republic o ...
* The Island Kingdoms:
Pre-colonial Colonialism is a practice or policy of control by one people or power over other people or areas, often by establishing colonies and generally with the aim of economic dominance. In the process of colonisation, colonisers may impose their relig ...
civilizations of
Indonesia Indonesia, officially the Republic of Indonesia, is a country in Southeast Asia and Oceania between the Indian and Pacific oceans. It consists of over 17,000 islands, including Sumatra, Java, Sulawesi, and parts of Borneo and New Guine ...
and the
Philippines The Philippines (; fil, Pilipinas, links=no), officially the Republic of the Philippines ( fil, Republika ng Pilipinas, links=no), * bik, Republika kan Filipinas * ceb, Republika sa Pilipinas * cbk, República de Filipinas * hil, Republ ...
. * The Plain of Horses: Historical
Mongolia Mongolia; Mongolian script: , , ; lit. "Mongol Nation" or "State of Mongolia" () is a landlocked country in East Asia, bordered by Russia to the north and China to the south. It covers an area of , with a population of just 3.3 million, ...
. This region is the Kara-Tur portion of the Hordelands, also known as the Endless Wastes. * The Jungle Lands of Malatra: Pre-colonial civilizations of
Indochina Mainland Southeast Asia, also known as the Indochinese Peninsula or Indochina, is the continental portion of Southeast Asia. It lies east of the Indian subcontinent and south of Mainland China and is bordered by the Indian Ocean to the west an ...
(historical versions of the Khmer Empire and
Vietnam Vietnam or Viet Nam ( vi, Việt Nam, ), officially the Socialist Republic of Vietnam,., group="n" is a country in Southeast Asia, at the eastern edge of mainland Southeast Asia, with an area of and population of 96 million, making i ...
) as well as the
hill tribe Hill people, also referred to as mountain people, is a general term for people who live in the hills and mountains. This includes all rugged land above and all land (including plateaus) above elevation. The climate is generally harsh, with s ...
s inspired by their real-life Southeast Asian counterparts. In 1989 a printing of ''Trail Maps'' for Kara-Tur appeared as part of ''Advanced Dungeons & Dragons'' 2nd edition. In 1990 the maps were again included in ''
The Forgotten Realms Atlas The ''Forgotten Realms Atlas'' was a book produced by Karen Wynn Fonstad and provided detailed maps of the Forgotten Realms, a fictional setting in the ''Dungeons & Dragons'' fantasy role-playing game. The atlas also included timelines of variou ...
''. Later that year TSR converted the monsters of Kara-Tur to second edition ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
'' rules as part of the ''
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released ...
'' series. After 1990, TSR ceased publishing new material related to Kara-Tur. The setting was, however, occasionally referred to by other TSR products such as ''
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
'' and ''
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of la ...
''. The setting of Kara-Tur still exists on Abeir-Toril in ''Dungeons & Dragons'' 3rd edition and is often mentioned in Forgotten Realms supplements. Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents. The 2015 release of '' Sword Coast Adventurer's Guide'', a supplement for ''Dungeons & Dragons'' 5th edition, introduced Kara-Tur to the fifth edition of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. There is a brief description of the land along with references throughout the book to its culture and how certain classes or backgrounds might fit in there. Reviewer Michael Mullen, looking at Kara-Tur before the publication of the boxed set, stated that players would probably like the world, but that it would depend largely on how familiar the DM was with Oriental culture or Japanese movies and television. He remarked that the "usual opposition, if not human, will be from the spirit world", rather than more conventional battles versus
monsters A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
. Game studies scholar Aaron Trammell commented: "Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to ''Dungeons & Dragons'', the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and "Southeast Asian" lore he and co-authors David "Zeb" Cook and Francois Marcela-Froideval actually developed a campaign setting that reinforced western culture's already racist understanding of the "Orient".


Related products set in Kara-Tur


= Modules

= The Kara-Tur campaign setting inspired the following eight
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
modules Broadly speaking, modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a sy ...
(in chronological order): * OA1, ''
Swords of the Daimyo ''Swords of the Daimyo'' is a 1986 adventure module for the '' Oriental Adventures'' rules of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''Swords of the Daimyo'' contains three adventures. The first adventure is for ...
'' (1986) * OA2, ''
Night of the Seven Swords ''Night of the Seven Swords'' is a 1986 Adventure (Dungeons & Dragons), adventure module for the ''Oriental Adventures'' rules of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Night of the Seven ...
'' (1986) * OA3, '' Ochimo: The Spirit Warrior'' (1987) * OA4, '' Blood of the Yakuza'' (1987) * OA5, ''
Mad Monkey vs. the Dragon Claw ''Mad Monkey vs. the Dragon Claw'' is an adventure module published in 1988 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Mad Monkey vs. the Dragon Claw'' is an '' Oriental Adventures'' adventure scenario in which the ...
'' (1988, zip) * FROA1, ''Ninja Wars'' (1990) * OA6, ''
Ronin Challenge ''Ronin Challenge'' is an adventure module published in 1990 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Ronin Challenge'' is a Kara-Tur adventure scenario in which the player characters attend a martial ...
'' (1990, zip) * OA7, ''
Test of the Samurai ''Test of the Samurai'' is an adventure module published in 1990 for the second edition of the''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Test of the Samurai'' is a Kara-Tur adventure scenario in which the player c ...
'' (1990)


= Books

= Three
choose your own adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
style books (one was actually released before the original ''Oriental Adventures'' book) were published: * ''Blade of the Young Samurai'' –
Endless Quest The ''Endless Quest'' books were three series of gamebooks. The first one was released in the 1980s by TSR, while the following two were released by Wizards of the Coast. Originally, these books were the result of an Educational department establi ...
23 (1984) * ''Test of the Ninja'' – ''AD&D'' Adventure Gamebook 5 (1985) * Warlords – 1 on 1 Book 7 (1986) One of novels in The Empires Trilogy is set in Shou Lung of Kara-Tur. *


= Other

= * ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #315, for information on ancestor feats and martial arts styles specific to the Kara-Tur setting, as well as updated information on the 10 empires and regions of Kara-Tur.


Maztica

Maztica, called by its inhabitants ''The True World'', is a fictional continent that is a land of
jungle A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''jaṅ ...
s and (to the Faerûnians) mystery. The area was heavily inspired by
Aztec The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central Mexico, particularly those g ...
and
Mayan Mayan most commonly refers to: * Maya peoples, various indigenous peoples of Mesoamerica and northern Central America * Maya civilization, pre-Columbian culture of Mesoamerica and northern Central America * Mayan languages, language family spoken ...
culture. Early in its fictional history it was a land fought over by the gods Qotal the Plumed Serpent and his brother Zaltec. For a crime against his sister, Qotal retreated from Maztica for an age but returned in recent times. It was 'discovered' by Amnian explorers led by one Captain-general Cordell and his Golden Legion in 1361 DR. Amn was quick to carve out its claim to the land for trade benefits, establishing the port city of Helmsport, and the church of
Helm Helm may refer to: Common meanings * a ship's steering mechanism; see tiller and ship's wheel * another term for helmsman * an archaic term for a helmet, used as armor Arts and entertainment * Matt Helm, a character created by Donald Hamilton * ...
led the encroachment into the new land. The native peoples were devastated by foreign diseases and the ruthlessness of the invaders, and this, coupled with the difficulties encountered on Maztica backfiring against them, caused the church of Helm to come under heavy criticism. Lantan also claimed some lands. Maztica is divided into the nations of Nexal, Kultaka, Huacli, Kolan, Pezelac, and Payit. The region known as Far Payit neighbours Payit, both in the east around Helmsport. The native people of Maztica from Payit and Far Payit are known as Payits, whereas natives from the other nations are known as Mazticans. There are also the human races known as the Dog People and the Green Folk. Many monstrous races also live in Maztica, including wild
halfling Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the w ...
s and Chacs—
jaguar The jaguar (''Panthera onca'') is a large cat species and the only living member of the genus '' Panthera'' native to the Americas. With a body length of up to and a weight of up to , it is the largest cat species in the Americas and the th ...
spirits. In very old times, couatl came from Maztica to fight the Yuan-Ti of Chult. Some scorpionfolk from Maztica found an Underdark passage to the
Underdark The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterrane ...
of Faerûn. North of Maztica is the continent of
Anchorome Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
. South of it (and separated by a strait) lies an unknown continent. Maztica was detailed for 2nd Edition ''Dungeons & Dragons'' in the ''
Maztica Campaign Set ''Maztica Campaign Set'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The campaign set was co-authored by Douglas Niles and Tim Beach and published by TSR, Inc. in 1991. Contents The cam ...
'' by
Douglas Niles Douglas Niles (born December 1, 1954, in Brookfield, Wisconsin) is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the ''Star Frontiers'' space o ...
, and in the Forgotten Realms novels of the Maztica Trilogy—''Ironhelm'', ''Viperhand'' and ''Feathered Dragon''—also by Douglas Niles. It was based on historical Central America. In a retrospective review in '' Black Gate'', Scott Taylor found Maztica unimpressive because the continent too closely mirrored the
Mesoamerica Mesoamerica is a historical region and cultural area in southern North America and most of Central America. It extends from approximately central Mexico through Belize, Guatemala, El Salvador, Honduras, Nicaragua, and northern Costa Rica. W ...
n world, down to the history of the
Conquistador Conquistadors (, ) or conquistadores (, ; meaning 'conquerors') were the explorer-soldiers of the Spanish and Portuguese Empires of the 15th and 16th centuries. During the Age of Discovery, conquistadors sailed beyond Europe to the Americas, O ...
es, rather than creating a uniquely fantasy version inspired by the "colorful and diverse" reality that is Mesoamerica. CBR author Matthew England considered it "a rarity in the fantasy genre" to base a continent on these cultures. Maztica was also the name of the elder goddess who embodied the land of Maztica. Killed by her own son Zaltec, she was the wife of dead Kukul, but unlike her husband, continues to live on in the continued existence of the continent. In 4th edition, the Spellplague caused by Mystra's death caused Abeir and Toril to briefly merge and then instantly rip apart again. As a result, Maztica is no longer a part of Toril, having been replaced with a continent called "Returned Abeir." On some maps, it has been renamed Anchorome.


Zakhara

Zakhara is a
fictional realm A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
styled after the themes and setting depicted in the ''
Arabian Nights ''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian ...
''. The land is the setting of the
Al-Qadim Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is ...
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and ca ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
. Zakhara is a giant
peninsula A peninsula (; ) is a landform that extends from a mainland and is surrounded by water on most, but not all of its borders. A peninsula is also sometimes defined as a piece of land bordered by water on three of its sides. Peninsulas exist on all ...
of the same
supercontinent In geology, a supercontinent is the assembly of most or all of Earth's continent, continental blocks or cratons to form a single large landmass. However, some geologists use a different definition, "a grouping of formerly dispersed continents", ...
that hosts
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc.) ...
and Kara-Tur on the planet Abeir-Toril. Zakhara is located east of Faerûn, and the closest Faerûnian lands to Zakhara are
Dambrath ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
(by sea) and
Ulgarth ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
or arguably Konigheim (by land). Zakhara is mostly isolated from the rest of the world, as the peninsula is separated from the main mass by the World Pillar Mountains (also known as Wu Pi Te Shao in Kara-Tur). The Zakharan pantheon consists of several cultures, like the culture of Enlightenment and more savage deities, such as Ragarra. Waters around Zakhara are bountiful with
pirates Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
and corsairs who charge traders tolls to cross "their" seas, such traders willingly pay these exorbitant fees as Zakhara's exotic trading goods tend to be well worth the price back in Faerûn. Occasionally the pirates decide to completely cut off Zakhara from Faerûn. The land is full of secretive cities, unwelcoming to travellers, huge deserts, lush oases and powerful
genies Jinn ( ar, , ') – also romanized as djinn or anglicized as genies (with the broader meaning of spirit or demon, depending on sources) – are invisible creatures in early pre-Islamic Arabian religious systems and later in Islamic mytho ...
who meddle in the affairs of humans frequently. The continent is ruled by a
theocracy Theocracy is a form of government in which one or more deity, deities are recognized as supreme ruling authorities, giving divine guidance to human intermediaries who manage the government's daily affairs. Etymology The word theocracy origina ...
headed by the Grand Caliph, and tales tell of demon-infested cities and godless sorcerers (like the genie-binding Sha'irs) wielding strange magic. Powerful magic and great warriors of every like are to be found in Zakhara. Zakharans are firmly convinced they are more civilized than the rest of the world and treat "barbarians" accordingly. The capital city of Zakhara is Huzuz, the "City of Delights". In the view of Myles Balfe, the Fantasy "
Orient The Orient is a term for the East in relation to Europe, traditionally comprising anything belonging to the Eastern world. It is the antonym of ''Occident'', the Western World. In English, it is largely a metonym for, and coterminous with, the c ...
" of Zakhara has been designed as a new and exotic counter-realm for players to experience, contrasting with more common settings depicted as "a moralized neo-medieval Europe". It is presented "as a chaotic, alien space". In some depictions Balfe sees the
Arabic Arabic (, ' ; , ' or ) is a Semitic languages, Semitic language spoken primarily across the Arab world.Semitic languages: an international handbook / edited by Stefan Weninger; in collaboration with Geoffrey Khan, Michael P. Streck, Janet C ...
-style cities of the continent connected to erotic ideas of the
harem Harem (Persian: حرمسرا ''haramsarā'', ar, حَرِيمٌ ''ḥarīm'', "a sacred inviolable place; harem; female members of the family") refers to domestic spaces that are reserved for the women of the house in a Muslim family. A hare ...
and the "Arabian courtesan", tropes from Orientalist fiction. In his view the ruling Grand Caliph - "the symbolic figurehead of the entire Land of Fate" - is depicted as impotent to protect his own harem, so that he and his land are dependent on western-style heroic characters to save them.


Other features


Tears of Selûne

The Tears of Selûne are a pack of asteroids trailing Abeir-Toril's moon,
Selûne ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
.


Wu Pi Te Shao

Known as the World Pillar Mountains in Faerûn or Wu Pi Te Shao in Kara-Tur, the "Roof of the World" is the largest mountain range in the
fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ...
al
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
world of Toril. It is inhabited by evil Yak-men and separates
Zakhara Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. T ...
from the rest of the
supercontinent In geology, a supercontinent is the assembly of most or all of Earth's continent, continental blocks or cratons to form a single large landmass. However, some geologists use a different definition, "a grouping of formerly dispersed continents", ...
.


Yal-Tengri

Yal-Tengri (also known as The Great Ice Sea) is Toril's equivalent of the Arctic Ocean. It is barely known at all. In the ancient time, the major city on its shore was Winterkeep, it is now the trade city of Naupau, in Sossal. Far in the north of the sea is a small island dominated by a cathedral-like spire, inhabited by gnomes of Gond. The Yal-Tengri is free of ice for the six summer months of the year The Endless Ice Sea is the name of the western Faerûn part of it. Somewhere there is Jhothûn, the long-forgotten capital of a mighty empire of Giants.


Reception and analysis

Philip J. Clements referred to "the world of the highly popular ''Forgotten Realms'' series" as "an unusually well-developed D&D setting", which has great variety among its fantasy races. A number of human cultures in different regions take their inspirations from real-world cultures. Daniel T. Kline summed up Abeir-Toril as a "vast, high-fantasy, neo-medievalist world". ''CBR'' writer Jared King considered the history of the world of Toril "full of deep lore crafted over decades of editions" and found the Dawn War, a conflict involving the gods in the ancient past of the setting, especially fascinating. In comparison to other ''D&D'' worlds, Aidan-Paul Canavan found Toril "more illustrative" and that it "became further codified and developed over time" than the world of ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson ...
'', and "militarily more stable and thus may lead to more 'adventure' based missions" compared to the focus on wars within
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
/ Ansalon. In Canavan's view, Toril more closely resembled Robert E. Howard's
Hyborian Age The Hyborian Age is a fictional period of Earth's history within the artificial mythology created by Robert E. Howard, serving as the setting for the sword and sorcery tales of Conan the Barbarian. The word "Hyborian" is derived from the l ...
, as both are "constructed as a patchwork or mosaic of kingdoms, realms and lands, many borrowing directly from historical settings". Even though "pseudo-medieval European analogues" were predominant, a great variety in environments and cultures could be encountered in the setting. The regions of Toril were given many details and relationships among each other in various game products. As a world designed for role-playing games it has a static character: where main characters in fantasy settings designed for novels could drastically change the world, the descriptions of Toril have to be "re-usable" for various groups of players. There were, however, significant changes made to the world to accommodate rule changes between different editions of the game, explained through magical events within the fictional universe. Areas of the planet inspired by non-Western real-world cultures, namely Chult, Kara-Tur, Maztica and ''Al-Qadim'''s Zakhara, have been criticized for perpetuating simplistic and harmful stereotypes. In July 2020,
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content. Medievalist Amy S. Kaufman listed Kara-Tur and the Anauroch desert of Faerûn in 2010 as two of the few fantastic realms based on non-European medieval cultures to date. She remarked that the setting descriptions "reinforce their distance from the "real"
Middle Ages In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
", "which suggests that the on-Westernrealms may be outside the imaginative limits of designers, at least for now". ''
Screen Rant ''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Scr ...
'' author Derek Garcia questioned the use of Abeir-Toril "as the default setting of modern-day ''Dungeons & Dragons''", as he saw many problematic stereotypes published in the game's history as associated with this world.


References


External links


Toril page on official Spelljammer website
{{D&D topics Dungeons & Dragons locations Fantasy worlds Fictional planets